You've heard rumors of the wondrous treasures found in the Dicey Dungeon- fine jewelry, spells, and potions to aid you on your next adventure. As you approach, the darkness fills you with uncertainty.
Do you dare scroll down to continue?
Or will you simply click the menu?
This should be fun!
Could this be the treasure you seek?
A mimic! You barely escape in time!
You discover a large, ornate chamber lined with glass display cases. Inside each case is a beautiful piece of glimmering jewelry. These pieces look new. You're on the right track!
Great Hall of
Three doors leave the Great Hall. Which one do you take?
Hey, what's a dungeon without a skeleton or two?
The skeleton comes to life! Fortunately, he seems pretty chill.
Shhhhh! Don't wake the aberration.
Go back go back go back go back go back go back!
You enter another large chamber. You recognize several implements used for divination- bones, tea leaves, dice- and on a large table in the center of the room, a scrying orb. This should make your search easy! Do you use it, or continue on?
(Great for Finding Things)
Goblins love their traps.
Luckily, they're not very good at them.
Plus, they're easily distracted.
(For Custom Orders and Whatnot)
You smell smoke from a forge and hear the clang of a metal hammer. As you enter the workshop, you see brightly-colored gems and chains gilded with precious metals. The Jewelry Smith is hard at work, muttering something while looking for the perfect gem. Would you like to place a custom order?